Monday, November 10, 2008

Fortress Constructor


Real-time strategy games tend to focus on the control of individual units. Ninjatown centers on the creation and management (not micromanagement) of ninja buildings. At just 1/6 the size of the bottom screen, these buildings are fairly small and may be built anywhere that a light green square (a specific area on the grass) appears. Each building contains two ninjas, both of which will stand outside the building after its construction is complete.

These ninjas cannot be controlled directly by the player. You can’t tap one, select it, and tell it where to go. Instead, these ninjas have a set area that they can move around (not far from their buildings), and will move on their own when an enemy approaches. There are a couple of attack settings – you may choose to have your ninjas attack the closest or strongest enemy. Once special powers are gained, you may also tap ninjas to increase their speed temporarily. Other powers include one-hit kills (on the bottom screen, tap as many enemies as possible before the time runs out), an enemy-burning magnifying glass, and the ability to stun enemies temporarily by blowing into the microphone.

Regardless of these powers, ninjas still attack primarily on their own.

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